Key;

(Name, Version) -- (Quantity)
(Card Type/Affiliation)
(Size ; Flight, Range, etc.)
(Card Text)
(Rarity)

My deck (Characters);

7 Cost (1)

Galactus, The Maker -- 1
Heralds of Galactus
16/16 ; Flight, Range
Cosmic; Activate >>> Galactus has invulnerability this turn. Target opponent loses half his endurance, rounded up. Use this power only during your attack step.
Uncommon

6 Cost (2)

Destroyer, Harbinger of Devastation -- 1
Heralds of Galactus
12/12 ; Flight, Range
Cosmic-Surge; Destroyer gets +3ATK/+3DEF. (This character does not come into play with a cosmic counter. At the start of the recovery phase each turn, put a cosmic counter on this character.)
Common

Supremor, Starforce -- 1
Kree
14/14
Reservist, Press(When you recruit this card, your next character costs 1 less to recruit this turn for each press card you recruited this turn, but no less than 1.)
When Supremor comes into play, return a character you control to its owners hand.
Common

5 Cost (3)

Mephisto, Lord of Hell -- 1
Underworld
10/9 ; Flight, Range
Concealed-Optional(You may have this character come into play in the hidden area.)
Whenever Mephisto attacks, you may return a character card from your KO pile to your hand.
Uncommon

Paibok, The Power Skrull -- 1
Skrull
9/9 ; Range
At the start of the combat phase, if Paibok has three or more team affiliations, put a cosmic counter on him.
Cosmic: Skrull characters you control get +2 ATK while in combat with a character with fewer team affiliations.
Common

Frankie Raye @ Nova, Harbinger of Death -- 1
Heralds of Galactus
9/8 ; Flight, Range
Loyalty-Reveal
Cosmic
; At the start of the combat phase, if you have three or fewer cards in hand, draw cards until you have four cards in hand.
Common

4 Cost (4)

Stardust, Merciless Warrior -- 1
Heralds of Galactus
8/6 ; Flight, Range
Discard a Heralds of Galactus character card with cost 4 or greater >>> Power-up target attacker or defender you control.
Common

Human Torch, The Invisible Man -- 1
Heralds of Galactus/Fantastic Four
7/7 ; Flight, Range
Heralds of Galactus defenders you control have reinforcement.
Cosmic; If a character you control would deal breakthrough, instead, you gain that much endurance.
Common

Moondragon, Protector of the Mind Gem -- 1
Infinity Watch
6/8 ; Flight, Range
Cosmic: If you would draw a card for the first time in a phase, instead, draw two cards.
Common

Ronan the Accuser, Starforce -- 1
Kree
8/7 ; Range
Cosmic; Your opponents cannot flip locations or play plot twists from their resource rows.
Common

3 Cost (4)

Plasma, Replacement Herald -- 2
Heralds of Galactus
5/3 ; Flight, Range
Remove a cosmic counter from a character you control >>> Gain 2 endurance.
Cosmic; Plasma gets +2 DEF.
Common

Mar-Vell @ Captain Marvel, Soldier of the Empire -- 1
Kree
5/4 ; Range
Press(When you recruit this card, your next character costs 1 less to recruit this turn for each press card you recruited this turn, but no less than 1.)
Common

Ruul Warrior, Army -- 1
Kree
3/6
Reservist
While you control more characters than an opponent, Ruul Warrior gets +3ATK/-3DEF.
Common

2 Cost (2)

Captain Att-Lass, Starforce -- 1
Kree
3/2 ; Range
Press(When you recruit this card, your next character costs 1 less to recruit this turn for each press card you recruited this turn, but no less than 1.)
Common

Morg, Slayer -- 1
Heralds of Galactus
3/2 ; Flight, Range
Discard a card >>> Target player returns a character he controls with cost 1 or less to its owners hand. Use this ability only once per turn.
Common

1 Cost (2)

The Punishers, Army -- 1
Heralds of Galactus
2/2 ; Flight, Range
As an additional cost to recruit The Punishers, reveal a card with cost 4 or greater from your hand.
Common

Nenora, Skrull Usurper -- 1
Kree/Skrull
2/1
Concealed
You may discard a card rather than pay Nenoras recruit cost.
Characters you control gain the Kree affiliation
Common

To be continued...

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